Gaming Lesson Plan
Created by:D. Sims & V. Sims
ObjectiveContent Objective:Student will be able to use mental math to evaluate equivalent equations.
Language Objective:Student will be able to use mathematical vocabulary communicate.
Activate Learning & Building KnowledgeInitiation:Have students formulate multiple equations whose sum equal a target number.
Activating Background Knowledge:Equivalent equations
Lesson Connection:For the lesson, students will be mentally creating multiple expressions using random digits whose sum is 21.

Lesson Development, Design, DeliveryGrouping: Students will work individually
Materials:
Computer Lab, Pencil, Paper

Strategies / Differentiation:This activity is helpful for visual learners, it allows for student of various levels to demonstrate their ability in evaluating equivalent equations. To differentiate for students with low math skills, they will be able to have “cheat sheets” with numbers whose sums are 11 (9+2, 8+3, ect.)
Activities:In a class setting review the game rules. Give the students approximately five minutes of “play time” to get a feel for the controls, scoring, and timer. Once students are acclimated to the game, have students play in 2 types of tournament settings.1) high score : Give students unlimited games to score the highest score. After 10 minutes compare scores.
2) Elimination: Pair students in a one-on-one elimination tournament. If there is an odd number of students in the class, the winner of the high score contest gets a round one bye.
Checking for UnderstandingMonitor by walking around. Compare scores. Answers to verbal ques and questions.
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